Shattered Steam

St. Mathew's Parish


The Parish stands at the north end of the city, standing as one of the few remaining buildings from before the cataclysm of 1722 of the original Jamestown settlement. The rest had been destroyed by the event, or in such great disrepair that they were torn down, but this particular house of worship remained, a stone testament to what came before. It has been relatively unused, since there has been no priest in residence for a while.

Two large oak doors mark the entrance on one side, the church is surrounded by a small graveyard, and the city wall is built behind. Other buildings clamor up to a wooden fence that marks the edges of the graveyard, a few even overhang it. The chapel is a single room design, with an attached living quarter for the priest and also housed the confessional. A small raised podium stands beneath a shaft of light at the far end of the room. There is closed door on the right that leads to another room. Candles light the interior, a wooden crucifix is raised behind the podium.

Town Hall - New Jamestown


The interior of the New Jamestown’s town hall was modeled on the Trentblight House of Luxemburg (pictured above), but resulted, due to the level of craftsmanship available, in a poor facsimile of the former. Exposed heating pipes consumed space on the right wall, snaking upwards to the celling and crossing over to the far side. A large grandfather clock rested left-hand side of the room, and a wooden version of the ornate staircase dominated the center. Tables cluttered the grandeur, and a bar, hastily constructed, pokes out from behind the stairs and to the left. Perhaps the closest part of the architecture to the original is the large glass dome, providing an ample amount of sunlight during the day (assuming that its not raining or overcast – bad assumption).

New Jamestown
Sites and Sounds


The colony of New Jamestown has tripled in size over the past twenty years, currently one of three major ports of call for arriving colonists like yourselves, along with Newer Amsterdam and Newer Orleans. The architecture is modest, compared to the soaring heights of London or the dense, many-layered structures and substructures of Paris. A reinforced hob-cobble perimeter of brass, iron, held together by wood frames rise into the air 12 feet up, containing 2/3 of the town. Above these, at 200-300ft. intervals, are raised platforms with armed guards The village has a ramshackle, hodge-podge appearance throughout, connecting with the port docks on the southern side—the remaining 1/3.

First Impressions:

As you disembark the Adament II, you notice that adjacent to the docks stand several storage towers, connected near the top by iron railings and catwalks to each other and an assortment of aerial houses, pre-fabricated, bought and brought, no doubt, by Imperial Merchant Guild who oversaw the resettlement of New Jamestown. The Merchantmen or “Merchs” always keep themselves well supplied and always get the best accommodations. The rest of the “city,” remained firmly planted on the ground, a uniform single level height, excepting the dives constructed underneath many of the structures, forming various workshops, and storage areas for the incoming and outgoing shipments. In only twenty years, smog rested above the port, obscuring a maze of smokestacks and crude coal chimneys, which rise from nearly every building in sight. As you made port, you notice that the trees grow right to the waterfront, a mixture of oaks, maples, and evergreens, on the far right and left of the town, but beyond the rising forest you cannot see anything else.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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